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 | Welcome | | |  | |  | Welcome to the web site of The Royal Britannian Guards. Please have a look around and share in our founder, Zeke Stargazer's vision. We seek new members who share our values of Honor, Courage, and Loyalty. Thank you for visiting.
Daria Blackmoore Guild Leader
The Royal Britannian Guards guild is an organized association of people who enjoy roleplay and interaction in the lands of Ultima Online. Inspired by the Commander of the Royal Britannian Guard, Myrina Heron; the guild brings people who wish to be Royal Guards together on the Chesapeake Shard. It is a simple way to unite the Royal Guards and people who wish to be them.
You will see that there are no obligations to fulfill and no events you have to attend (although we'd love to see you there!). It is just a place to have fun. Also, we do not condone player murder and do not war.However we do offer wars under sister guilds for fun. For a definition of the difference between murder and killing please see our library section. If you don't play the game that much, don't sweat it. Whenever you do play, you should be able to find another member to interact with.
The best part about the guild is its' many diverse people. We have folks from Switzerland to Mississippi and we promote team work and not just an "on your own" roleplaying experience! The goal of this guild is to bring unity to people who wish to be in the Royal Britannian Guards.
Thank you for taking your time to check us out. If you feel your style of play matches ours please apply using the link below, so we will know you are interested.
How to join the Royal Britannian Guards
New members click here Current/Returning members click here
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Everyone remember to excersise perhaps thier most cherished freedom in America the right to vote. Today's election will most likely shape the nation for decades to come and possible make modern U.S. history with the election of it's first black president. Whatever your party, whichever your candidate, get out there and vote! An excerpt from the U.S. Bill of Rights:
 — C H A P T E R 12 —The Right to VoteThe right of citizens of the United States to vote shall not be denied or abridged by the United States or by any state on account of race, color, or previous condition of servitude.— Fifteenth Amendment to the U.S. Constitution (1870) The right of citizens of the United States to vote shall not be denied or abridged by the United States or by any state on account of sex.— Nineteenth Amendment (1920) The right of citizens of the United States to vote in any primary or other election . . . shall not be denied or abridged . . . by reason of failure to pay any poll tax or other tax.— Twenty-fourth Amendment (1964) The right of citizens of the United States, who are eighteen years of age or older, to vote, shall not be denied or abridged by the United States or by any state on account of age.— Twenty-sixth Amendment (1971)

Publish 56 On Test Center
Jeremy Dalberg
21 Oct 2008 15:55:05 EST
Publish 56 is now on TC1 - notes after the cut. NOTE: You will see many cliloc errors until the new client is published - please do NOT report these as bugs!
New Content
War of Shadows
- Factions cities will come under attack in Trammel by the forces of the Shadowlords
- Capturing a town sigil in Felucca allows the Trammel city to be invaded
- Sigil must be captured by Chaos (Shadowlords or Minax)
- Up to three towns can be invaded at a time
- Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
- A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
- All Felucca faction cities will have their guard zones will be removed, becoming warzones
- Affected cities for the invasion:
- Britain
- Skara Brae
- Magincia
- Minoc
- Moonglow
- Trinsic
- Vesper
- Yew
- Players logging into a town under invasion will be relocated to Jhelom
- Teleportation attempts into danger zones will be rerouted to Jhelom when possible
- Invading forces comprised of three types
- Shadowlord allied monsters (new alliances, beyond just daemons)
- Britain: Dragons
- Skara Brae: Elementals
- Magincia: Undead
- Minoc: Plague
- Moonglow: Void
- Trinsic: Orcs
- Vesper: Rogue Ophidians
- Yew: Daemons
- Army of Shadows (Humans and Elves)
- Ranking and promotion system similar to the Ophidian Invasion
- Four basic types
- Warrior
- Ranger
- Mage
- Healer
- Ranks
- Recruit
- Scout
- Corporal
- Lieutenant
- Captain
- General
- Corrupted townspeople
- Hatred
- NPCs aggressively attack players and other NPCs
- Falsehood
- NPCs attempt to steal from players
- Each NPC can only steal one item, normal theft checks apply
- Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)
- Cowardice
- Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated
- Loot
- All invasion monsters and army members drop faction silver
- 1 to 5 normally, up to 25 for special mobs like the Shadow Knight
- Silver is multiplied by rank within the army
- Rare bonuses possible
- All invasion monsters have at least double the normal loot
- Army members drop special weapons and spellbooks with properties based on their rank
- Army members drop exceptional loot at higher ranks
- Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
- Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons
- Both dragon races are intelligent, and cause all dragons to go wild in their presence
- Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca
Factions
- Added new equippables and consumables
- Added a community collection chest inside each stronghold to collect silver, and give faction equippables and consumables as rewards
- Donated silver will be tied to the faction system at a later date
- Sigil corruption time dropped to 2 hours
- Faction Thieves will now receive 100 silver and 10 kill points for successfully capturing a town sigil
- Sigil must complete full circuit of corruption: from town pedestal, to stronghold, back to town pedestal
- Interruptions will not count against the original thief, as long as the original thief’s faction finishes the corruption process
- Thieves must be online to receive their reward
- Killing faction enemies inside warzones results in bonus kill-points and silver
Halloween
- New quest starting in the Yew Courthouse: talk to Jasper and read the book on the table
- Can be done completely in either Felucca or Trammel
- Every step required in the chain, skipping steps will keep you from completing the event
- Event can be done once per character
- Participating characters must be 15 days old (except for Test Center)
- Khaldun temporarily available in Trammel for the duration of the event
- Shadowfiends now perfom the life drain attack
- General increases to HP and stats for Khaldun creatures
- Slightly increased the spawn rate of Shadowfiends, Spectral Armors, and Zealots
- Note: Shadowfiends and Spectral Armor drop loot onto the ground instead of leaving a body
- Note: Players cannot resurrect inside Khaldun
- New Trick or Treating rewards
- GM Beggars also have a new reward
Old Magincia
- Three new quests to help heal the land by releasing the spirits trapped in Magincia’s ruins
- The quest giver is a mage near the Magincia moongate
- Quest rewards are three types of rubble, one for each quest (total of 12 pieces)
- Trees
- Broken furniture
- Building pieces
- Quests are non-repeatable
- Three types of ghosts now reside in Magincia
- Restless Souls
- Invulnerable, unmoving
- Notices player movements
- Can be released by using Spirit Speak nearby
- Forsaken Souls
- Constantly wanders the streets of Magincia
- Can be released by casting Exorcism nearby
- Corrupted Souls
- Red, aggressive
- Calls other Corrupted Souls nearby for help when attacking
- Can only be released by being killed
Fixes/Changes
Combat
- Disarm will no longer affect shields
- Hiryus will only use the dismount special attack on mounted players
- Killing Solens with a pet will properly remove friendship with the nes
- Ranged attacks on slimes will no longer cause acid damage to your weapon
- Successfully taming an aggressive animal will stop its attack
- Tamers can no longer aggro with their pets and stay hidden
- Mounts under the effect of Nerve Strike will not be able to be mounted
- Wandering healers will no longer attack players who drink a refresh potion
- Wraith Form will not lose pass-through ability when crossing server boundaries
Blessing/Insurance
- Blackrock of all sizes can now be insured
- Blessed items will remain blessed after being traded
- Public trash cans will no longer accept blessed items. This does not affect personal trash cans in your home.
Crafting
- Crafting with dull copper will no longer exceed the 255 durability cap
- Skullcaps can now be crafted with a higher durability than 12
Display Issues
- Granite will now display the color of the granite on mouse-over, rather than just saying “granite.”
- Guild tags can no longer be made to imitate Faction abbreviations (Min, CoM, TB, SL)
- Player crafted Parasitic Poison will display its name correctly, instead of “Deadly Poison”
- Pet summoning ball will no longer give an error message when crossing subserver boundaries
- Plants will no longer mystically say “I’m here” when they reach a specific stage of growth
- Savage paint effect will remain visible even after logging out and back in
- Quivers will no longer lose their color on server startup
Factions
- Faction members in the Hero/Evil system on Siege Perilous and Mugen will no longer be able to grief their teammates by causing them to lose kill-points when auto-defending
- Faction vendors from the losing faction will now disappear from a conquered city
- Non-faction players cannot block the entrances to the Shadowlord and Minax strongholds
- Shadowlord entrance area can no longer be teleported into, repels non-factioners
- Minax stronghold boundaries have been extended to the entire mountain pass, and the recruiting stone placed outside the mountain
- The bridge and outer entrance to the True Britannian stronghold can no longer be trapped
Housing/House-Addons
- Secured bags can no longer be dyed by anyone in a public house
- Spinning wheels will no longer be lost if re-deeded while in use
Resources
- Blank scrolls can be added to commodity deeds
- Empty bottles can now be added to commodity deeds
- Gargoyle pickaxe will now dig up copper ore
Spawning
- Healer added to Nujel’m
- Horde Minions summoned by Young players will decay properly
- Interred Grizzles will no longer spawn in Paroxysmus’s Lair
- NPCs in Heartwood will no longer spawn without clothes
- Orders of Minax will no longer spawn outside of players’ reach
Stacking
- New stackables:
- Granite
- Sand
- Dough/sweet dough
- Sushi platters
- Savage kin paint
- Pan of cookies
- Baked quiche
- Pristine dreadhorn
- Fixed:
- Lesser poison potions will now stack with player crafted lesser poison potions
Test Center
- Test Center welcome window reflects Publish 56
- New test center command: “give seeds”
- Gives the player a bag of fertile dirt and various seeds
Quests
- Abandoned quests should no longer cause the quest to fail in the player’s log
- Chance to get three new colors of seeds in the Naturalist quest for the Flowery Cactus: fire, white, and black
- Cooking quests will now accept all types of flour
- Escort NPCs will now properly handle following players onto boats
- Ocllo has been removed from the Escort Quest list
- This will not interfere with escort quests in New Haven
Vendors
- Instituted a new Vending Penalty for players who attempt to circumvent the daily vendor charge for their items
- Vending Penalty is the same as the daily charge for the item
- Penalty is applied if the item is removed by the owner before 24 hours has passed since it was added to the vendor
- Penalty is noted on the object as an item property
- If the item is added to a vendor again, the vending penalty is automatically deducted from that vendor’s account, or given back to the player if funds are insufficient
- There is a 30 minute grace period after adding an item to a vendor to prevent accidents: any item removed before 30 minutes passes will not have a vending penalty
- Once 24 hours pass, the item may be removed at any time by the owner without penalty. Re-adding it to the vendor starts the process over again, however
Misc
- A tamed sheep can only be shorn by the owner
- A tamed cow can only be milked by the owner
- All bows can now be used on archery buttes
- Animal Lore can now be used on morphed Imprisoned Dogs
- Begging will properly give the player gold when the message states they should have received some
- Books should now copy properly from one size (in pages) to another
- Casting a spell on an invalid location will no longer consume reagents or cause skillgain
- Cows will replenish their milk supply 24 hours after being exhausted
- Fire Beetles will no longer work as a forge when ghosts
- Fixed a macro to equip last weapon while meditating
- Full suits of Virtue Armor no longer lose Self Repair on server startup
- Gems from the Gem Cart can no longer be used to recharge a communication crystal
- Ghosts can no longer remove runes from runebooks
- Left-facing War Forks can now be sold to vendors
- Morphed forms will now check for the correct skill and skill amount
- Banking skill in a Soulstone will check your resultant skill level, and return you to normal if you can no longer maintain your morphed form
- Casting from a scroll will return you to normal in three minutes
- Plants can have resources added to them after the seventh stage, without having to unlock and relock them
- Players may now join the Thieves’ guild one week after character creation, and be removed one week after requesting to quit
- This was previously tied to one week (each way) of actual gameplay
- Public trash cans are no longer magically locked
- Players will no longer be able to move while using the “Help/Stuck” option as a ghost
- Weapon Switch macro will work properly with spellbooks
- Young players will now get the proper warning when entering Ilshenar dungeons
Wat the Tyler and Gowron entered the Guardians Gate Templar Commandery solemnly to find Templar Jacques DeMolay in the main hall tending to the daily routines. "Lord DeMolay, we have troubling news." Wat reported. "We have received a message that Templar Thomas Berard was taken hostage during his pilgrimage to the Tokuno Shrines." "This is most disturbing news." Jacques DeMolay responded. "First, the foul Solus wreeks havoc upon our city and navy, and now this." He stood up and turned to the craftsman Bashir. "Goodman Bashir, please go upstairs and arrange for my formal armor for donning." Facing back to Wat and Gowron he stated "I shall proceed at once to the meeting of the Royal Britannian Guards and rally them. Gowron, make preparations to lead our response mission to rescue Templar Berard. This dastardly act will not go unpunished!" Jacques DeMolay went upstairs and reflected on how he was going to address the noble members of the Guard knowing he had so rarely done so in the past. "I really should get out and about more often." He thought to himself. Bashir had just exited his chamber, bowed respectfully, and announced that the preparations have been made. "Very well, Goodman. Please help me don my armor. I'm getting up in age, and it is not as easy as it had once been before." Jacques DeMolay attended the meeting and requested of Lady Daria to have a moment to make his formal announcement and request for aid from the Guards to which she kindly granted him the podium. He was quite relieved that his absence had not detracted from the Guards' noble desire to provide relief for those in distress. Many had pledged their most dedicated of efforts in effecting the rescue, and there were no doubts in his mind that those pledges would be fulfilled. With that, he departed, and rode back to the Commandery to ensure Gowron had successfully made his preparations. He was quite pleased that Gowron had already been fully equipped and was ready to ride. "I am ready to depart and round up the Guards at the Taphouse." Gowron reported. "I hope to return with Lord Berard in a most healthy state." "May the Virtues be with you, Gowron. Now make haste, lest Serrado see's fit to move or kill Thomas Berard." Gowron didn't even flinch, but kicked his spurs into the horse and sped to the Taphouse to rally the Guards. Upon his arrival, he was pleased to see many of the Guards present and ready. A moon gate was conjured, and the rescue party entered Tokuno just to the south of Serado's lair. Upon arrival it was quick to notice that Serado must have known they were comming. The party was greeted by Serado's Kappa minions rather than the usual Lizardmen that defended his outter perimeters. The fight was rough and casualties were heavy in the push to the alter, but alas, it was sufficient enough to draw Serado out, and sufficient enough to defeat him. However, no signs of Thomas Berard were to be seen. The Guards quickly searched the fallen enemies and retrieved many clues that would be examined to determine Berard's fate. Over the next few days, Wat, Gareck, and Ali Babba carefully studied the clues retrieved from the battlefield while Gowron returned to the scene of the fighting. "Hmmmm, Wat, why would demon blood be found in that area?" Gareck asked as he noticed a bit on a buckler shield that was retrieved. "It is a bit of an anomoly, I admit." was about all Wat could come up with as he rubbed his chin. Just then Gowron came busting in. "I found drag marks heading to the North!" "Gareck, fetch me that map of Tokuno." Wat said, and immediately saw the obvious. "Gowron, round up the Guards! Lord Thomas Berard was moved to the Fan Dancer Dojo!"
The cities auction has added a new ally this week as the city of Pax Oku and its PakRatOku auction house have begun a biweekly auction rotation between the cities. This past Friday Oku held the first of we hope to be many successful auction ventures.  With the addition of this ally in auction this will allow a larger staff, one already dedicated to a weekly effort that can work at either location and permit for greater flexiblilty to help overcome current staffing issues experienced in our cities efforts. Job well done to Gareth for initiating this new venture and we look forward to working with the city!
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